The New Horizons for Blockchain-based Video Games

The New Horizons for Blockchain-based Video Games

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When it comes to video games, people often think of console or PC games, where the player follows a plot, completes various objectives, and reaches the end of the game, unlocking most of the upgrades and seeing the conclusion of the game/story.


However, few people imagine that video games can also be created on the blockchain and allow players to earn something, whether it's cryptocurrencies or NFTs, adding to the gaming experience.


Thanks to NFTs, this becomes even more interesting as players effectively own an asset that they can interact with in-game and use to gain benefits, such as renting out their character.

A simple yet complex game

To create a video game on the blockchain, it's not enough to have any blockchain; a solid and fast structure is needed, as various transactions must be acceptable in terms of speed to make the gaming experience enjoyable.


Not only does the blockchain need to be solid, fast, practical, and economical, but it also should not require too much input from the player or become too expensive for individual transactions. Otherwise, the well-built video game will struggle to attract users.


As the market has taught us, blockchain games have taken hold mainly on various EVMs, allowing users to leverage their performance without needing to change wallets or install anything else.


This game was created on the EOS EVM, allowing EOS users who have the EOS cryptocurrency but lack interesting applications or games to join, and also attracting other users already familiar with EVMs. With just one click, they can see and test the power of that EVM.

The game as a way to onboard users

Considering there are more gamers than crypto users, it's natural that some users who could enter the blockchain sector are gamers themselves.


To attract them, we must speak their language, which is video games. In this case, these are not just simple games but a bridge between entertainment and understanding the crypto world, as a blockchain game requires some technological knowledge.


By targeting a growing user base, providing an interesting product comparable to a mid-level game with features not possible in traditional games, the ecosystem on which the game is based benefits enormously.

How to court gamers

It's not about randomly advertising to gamers, as they wouldn't understand the technical aspect of the underlying blockchain. Instead, we need to communicate the advantages that blockchain games offer compared to traditional games.


First of all, there's the economic aspect: a blockchain game doesn't require dedicated hardware like a console or powerful PC with the latest GPU model, which can cost between €300 and €2000.


In addition, most blockchain games are free or have a low entry cost, such as buying NFTs to play, which can range from €0.1 to €10. This makes them some of the most affordable products in terms of technology used and price in the market.


On average, a gamer playing a blockchain game saves 100% on hardware costs and between 85% and 99% on the cost of individual games, resulting in savings of €310 to €2060.


Other advantages of blockchain games include:

  • Immutable and continuous saving
  • Ownership of acquired assets
  • Monetization of acquired assets
  • Security against cheaters and hackers

New frontiers of gaming

Aware of the opportunities offered by the blockchain gaming sector, the Hoken Tech team, already known for its developments in the EOS blockchain gaming field, has begun creating solutions, including blockchain games, using the EOS EVM.


In this case, the game in testing here, uses NFTs in the form of playable heroes who fight against a boss, trying to inflict as much damage as possible. Once the hero is exhausted, the player can stake their NFT and restore the hero's health points, with every minute spent staking the NFT earning one health point (without anyone being able to force the condition or change their device's clock to speed up the process).

Hoken Tech - EOSZilla

Not only do players use their characters dynamically and in real-time to recover health points, but the game also allows gamers to rent out and rent other players' heroes, earning real cryptocurrencies rather than the fake tokens found in traditional games.

Hoken Tech - EOSZilla

Economically speaking, this prototype game is also very cost-effective: the NFT required for ownership costs just 0.10 EOS, while the transaction for combat is only 0.006 EOS, proving that blockchain games are indeed more affordable than their traditional counterparts.

Hoken Tech - EOSZilla

Conclusions

Surely, video games, along with the NFT sector, will bring new users into the blockchain industry, expanding the boundaries of domains and the types of people following the sector, increasingly becoming part of everyday life, and not just something to be seen from a speculative perspective.

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